Impale. 3. It’s a Hill Giant early and a 5/5 by the late game, at which point it’s unlikely to be the card with the most horsepower. Most Vampire decks will have multiple life gain sources naturally, and it’s likely playable without any to begin with. Combining a desire for direct player damage and an ability to make lots of creatures is dicey, largely because aggro decks tend to trade off creatures. The more cheap creatures (and good ones) you have, the more room you have for another copy, but beware of getting too bogged down with situational cards like this. 7/205 Exultant Skymarcher. This is too conditional for my tastes, and I don’t want one in my deck, much less an encore. A 3-mana edict is not exciting, so to really make this worth it, you have to hit the city’s blessing more often than not. Luckily, there are enough good discard spells right now that we aren’t coerced into using this one. Paying 4 mana to draw a card, even if it’s any card from your deck or sideboard, is just not worth it. Moment of Craving This is efficient enough and comes with a nice life gain rider, making it a good option for removal. It feels like a sideboard card for games that stall out and involve a lot of creatures, or a spicy 1-of for a blue-black control deck. Dark Inquiry. Golden Demise. In decks with a lot of token-making, maybe this gets there, but I’m not overly impressed. Ravenous Chupacabra 1. 2.0: Niche card. Vanquishing most things you care about is worth 3 mana, making Reaver Ambush premium removal. Bear in mind that many cards fall into this category, although an explanation is obviously important. Remand.) Anticipate. 5.0: Multi-format all-star. You are affecting the board (essentially) by gaining 2, and that extra life gives you time to take advantage of the 2-for-1 you just got, while also triggering your life gain cards. Let’s take a look at the grading scale, with the usual caveat that what I write about the card is more relevant, as there are many factors that aren’t reflected in a card’s grade. Oathsworn Vampire is a classic high upside/low downside card. If cards with five or more different converted mana costs are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it. Twilight Prophet is a reason to draft a deck looking to ascend, though it’s perfectly fine without any additional work. It also combos nicely with The Scarab God, a card that is already no slouch. It’s also a good sideboard card if your deck doesn’t want it in the main deck, though I wouldn’t expect to see it come around late all that often. I guess all the good monitor jobs go to the ones guarding the spires, and the canals are left to the bottom of the barrel. This may be the best card in the set, which is especially rough when it’s a rare. As for where this will show up, it seems like a very good sideboard card against decks that care about attacking on the ground, and a solid main deck option in the right metagame. It makes attacking with Pirates much stronger, and can brawl well on its own. Killing a 3/2 and gaining 2 is great against Mono-Red, and this takes care of Bomat Courier and Soul-Scar Mage efficiently. Zulaport Cutthroat. If you can reliably get the city’s blessing, this card has a ton of power. If this sees play, I’ll be happy, as unlikely as that is. It feels like a sideboard card for games that stall out and involve a lot of creatures, or a spicy 1-of for a blue-black control deck. I know Patrick Sullivan loves this card, but I’m still wary of how big a footprint it may end up having. Golden Demise. Want to get a first look at Rivals of Ixalan? Dusk Charger. Vampire decks will play this at a slightly higher rate, though there are enough ways to take advantage of 1 toughness that I’m not overly excited by the prospect. It’s cool when cards like Azor see play, and this makes the format more on the side of Glorybringer, Hazoret, and Torrential Gearhulk than any of the Elder Dinosaurs or whatnot. (Jace Beleren. It is unfortunate that you have to have a Vampire out in order to get the kicker, but in a Vampire deck this could be a sweet way to win an attrition war. 2. Some of the rares are Double-faced cards which were printed on a separate print sheet. It’s exciting to think about “drawing” 2-4 cards, but you’ve gotta land this on a decently-sized creature, then kill it, and then you can cast spells off it (and nearly half the cards you hit will be lands). Now this is what I call flood protection. Dinosaur Hunter. Luis is one of the most accomplished players in Magic: the Gathering history. Luis is one of the most accomplished players in Magic: the Gathering history. 5/205 Divine Verdict. That’s more than good enough for me. For the purposes of Limited, I wish this was a mythic. Explosive Vegetation.) (Jace, Memory Adept. Collected Company. I don’t think a 4-mana kill spell with a 2/2 attached is going to make a ton of decks obsolete, but it does put a lot of pressure on big creatures to either have haste or generate value right away. 3. Previous Rivals of Ixalan Set Reviews Limited: White | Blue. Some percentage of the time, this is going to spike some Dinos, which is a nice upside on a playable card. 1/205 Baffling End. Black has some nice commons, including good removal, good aggressive creatures, and one of the better 2-drops. Getting the city’s blessing and then needing creatures to die is a bit too much work for my tastes, so that text barely registers. (I believe it was tech vs. Owling Mine, although fairly suspicious tech at that.). 3/205 Blazing Hope. “I’ll reveal Tetzimoc and put a counter on your creature.”. It straight-up kills tons of creatures, or works as a combat trick against slightly bigger ones. At that point, Tetzimoc goes hunting and takes out multiple creatures, which is almost impossible to come back from. Canal Monitor. Vampires does need a champion, and this may be it. 2.5: Role-player in some decks, but not quite a staple. This counts itself, so already you’ve got a great deal. It’s a 2/2 for 2 in a relevant creature type and you can get it back a few times over the course of the game without much trouble. Find a Prerelease near you now ! He can often be found playing Vintage in between competitions and loves any format where Force of Will is legal. 1.0: It has seen play once. This seems like one of the most demotivating statements you can hear in this format, and when you hear it once, you have the pleasure of hearing it many more times over the course of the game. Unless your deck has a ton of good removal, this seems like nearly a dead card. That’s a lot of conditions, making this a card that won’t see the light of play all that often. I’m not saying that we are entering a golden age of Standard, but having powerful targeted answers helps (targeted at aggro—I know this doesn’t literally target). Top 3 Black Cards. With … He can often be found playing Vintage in between competitions and loves any format where Force of Will is legal. These are numbered #197/196 to #205/196. Maybe some mastermind can figure out a way to make it worth paying 4 mana for a card. With zero work, this is a sick 2-for-1, and one that gives you tempo to boot. It might actually draw too many cards, which is not a complaint I often make. This is a beating, and that’s without even factoring the 6/6 deathtouch part, which is decidedly relevant. 1. Tarmogoyf. HAUMPH! As someone who has many moments of craving, this is a good one. 6/205 Everdawn Champion. Set: Rivals of Ixalan Promos Type: Sorcery Rarity: Rare Cost: {2}{B}{B} Choose one —• Search your library for a card, put it into your hand, then shuffle your library.• Choose a card you own from outside the game and put it into your hand. There’s something to getting a critical mass of 2-power 1-drops, and black is well on its way. Dire Fleet Poisoner. (Jace, Vryn’s Prodigy. While it is hard to compete against Glorybringer and The Scarab God, the power level is here. This eats anything, with no respect for size, rarity, color, tribe, or anything. In Vampires, this is great, and even in Pirates it replaces itself and puts something on the board. With a little effort, you can pick up some graveyard recursion cards and really take your opponent to town. 8/205 Famished Paladin. Non-Vampire decks will basically always play this, though it’s closer to a 3.0 there, and Vampire decks are very happy to have this in their arsenal. The set contains 196 cards (5 basic lands, 70 common, 60 uncommon, 48 rare, and 13 mythic rare) and includes randomly inserted premium versions of all cards. 3. This is a pretty neat design, but relying on the opponent to play a creature, then being able to kill it, then caring about playing nonlands off the top of their deck—that’s just too much to ask. Social. You are spending too much mana, and won’t get that mana back even if the card you get is good. 2/205 Bishop of Binding. Grasping Scoundrel 2. Arterial Flow. All of the Forerunners seem solid, and all of them get better once you have good tutor targets. 4/205 Cleansing Ray. This is the kind of card that the GOAT steps on, though I don’t think this quite gets there in any world. Paying 3 mana and not affecting the board is a tough sell. That does seem doable in black, so I could see this gaining ground if the format is slow enough to support such a strategy. I’m rarely going to pass this, even in non-Pirate decks.

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